Deadlock is getting anti-cheat software. This is a piece of information you might think is news, based on reactions to a by beleaguered Valve developer Yoshi on the game's official Discord server. "Yeah we are working on anticheat," Yoshi writes to an inquiring mind, after discussing the game's ability to bind multiple actions to a key (which allows for some ).
If you're curious about Valve's stance on the keybind stuff, Yoshi wrote: "Our plan is to restrict those in the near future, once we get enough of the legitimate uses people have added to the settings menu." That's not too surprising, given the company's attitude towards programs like .
It's also not surprising that people are asking about it, considering Deadlock's already getting who, for some reason, want to get their power trips out of a MOBA playtest. Valve has a history with this sort of thing, alas—bots have been a to varying degrees. Counter-Strike 2 has , though even a quick jaunt to the CS2 subreddit shows that, uh, there's .
- August 11: Regarding "Anti Cheat questions, we are working on it atm and certainly consider it a very high priority in the long term".
- August 20: "We are adding a process soon on Discord to report cheaters," Yoshi adds, "While we work on our anti cheat."
- August 24: "We have a group of people working on anti cheat. In the short term while that system is developed we will be having a review group on Discord that helps look into reported cheater games." This was also double-confirmed in the announcements channel.
How long it'll take the system to be realised, though, and how effective it'll be, is another question entirely. Valve's been gun shy about making the move to software in the past—that is, software that has the maximum level of authority over your system. Kernel-level anti-cheat is controversial, invasive, and a [[link]] potential security risk, though
some developers argue it's with hack creators.
Instead, the company's bolstered its own with community policing: Player reports, low-priority queues, Counter-Strike and Dota 2's Overwatch system, and so on. VAC bans also help provide an extra anti-carrot to the 'stop cheating' stick by threatening players with closed doors on multiple games.
It's a bit of a damned if you do, damned if you don't situation, though. Eliminating 100% of cheaters is completely implausible—but games do still have to cull the herd to manageable levels when possible, [[link]] something Valve does not historically have the best track record on. I'll be interested to see if this fabled anti-cheat strikes a good balance when it arrives. At the very least, it feels good to be .
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